Exporting .gin/Octane car sounds from Frostbite NFS games

Before we begin

  • ENG and EXH stand for "engine" and "exhaust" respectively
  • INT could stand for either "intake" or "interior"
  • This guide assumes that you know how to use the Frosty Toolsuite on a basic level

You will need

The exporting process

  1. Open your choice of NFS game in Frosty Editor
  2. Search for type: OctaneAsset AND contains: tone

    • For Rivals, search for type: GinsuAsset

  3. Find the car you want to export the sounds of (in this tutorial, I will use the Ferrari LaFerrari)

  4. Open an OctaneAsset (in this case, Accel_ENG)
  5. On the right, you should see a window with the properties of the file
    • MinRpm, MaxRpm, SampleRate and LengthS could be important data if you are planning to import these sounds into other games
  6. Go to Chunks -> [0], select and copy the contents of ChunkId

  7. Go to View -> Chunk/Res Editor

  8. Paste the copied ChunkId
  9. Right click on the result and select Export

  10. Export the .chunk file in a folder of your choice
    • You can rename it to avoid confusion later

  11. Rename the .chunk extension to .gin

  12. Profit

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