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Exporting .gin/Octane car sounds from Frostbite NFS games
Before we begin
- ENG and EXH stand for "engine" and "exhaust" respectively
- INT could stand for either "intake" or "interior"
- This guide assumes that you know how to use the Frosty Toolsuite on a basic level
- Open your choice of NFS game in Frosty Editor
- Search for type: OctaneAsset AND contains: tone
- For Rivals, search for type: GinsuAsset
- Find the car you want to export the sounds of (in this tutorial, I will use the Ferrari LaFerrari)
- Open an OctaneAsset (in this case, Accel_ENG)
- On the right, you should see a window with the properties of the file
- MinRpm, MaxRpm, SampleRate and LengthS could be important data if you are planning to import these sounds into other games
- Go to Chunks -> [0], select and copy the contents of ChunkId
- Go to View -> Chunk/Res Editor
- Paste the copied ChunkId
- Right click on the result and select Export
- Export the .chunk file in a folder of your choice
- You can rename it to avoid confusion later
- Rename the .chunk extension to .gin
- Profit
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