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Exporting .gin/Octane car sounds from Frostbite NFS games

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Before we begin ENG and EXH stand for " engine " and " exhaust " respectively INT could stand for either " intake " or " interior " This guide assumes that you know how to use the Frosty Toolsuite on a basic level You will need Frosty Editor 1.0.6.0 Beta 4 or newer The encryption key for NFS Heat: 0B0E04030409080C010708010E0B0B02 The exporting process Open your choice of NFS game in Frosty Editor Search for type: OctaneAsset AND contains: tone For Rivals, search for type: GinsuAsset Find the car you want to export the sounds of (in this tutorial, I will use the Ferrari LaFerrari) Open an OctaneAsset (in this case, Accel_ENG) On the right, you should see a window with the properties of the file MinRpm, MaxRpm, SampleRate and LengthS could be important data if you are planning to import these sounds into other games Go to  Chunks ->   [0] , select and copy the contents of ChunkId Go to View -> Chunk/Res Editor Paste the copied ChunkId Right

Editing the starter cars in NFS: Heat

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IF YOU SOMEHOW FOUND THIS BLOGPOST, NOTE THAT MOST CARS CRASH THE GAME! Before we begin This guide assumes that you know how to use the Frosty Toolsuite with NFS Heat on a basic level You should back up your current savefile at Documents\Need for Speed Heat\SaveGame  and start a new save when changing starter cars. As of writing, Frosty does NOT work with NFS Heat on Xbox Game Pass for PC and/or Xbox Game Pass Ultimate You will need Frosty Editor 1.0.6.0 Alpha 5 or newer Frosty Mod Manager 1.0.6.0 Alpha 5 or newer (if you want to export your creation as a mod) The encryption key for NFS Heat: 0B0E04030409080C010708010E0B0B02 Finding the starter cars Open Frosty Editor and NFS Heat in it Search for  contains: NarrativeCampaign_Chapter1_MeetDay AND type: GameModeBlueprint Open the only result you get Go to Object -> Components [24] is the starter Ford Mustang [25] is the starter BMW M3 E30 [26] is the starter Nissan 180SX [59] is Papi's Camaro Replacing the starter cars with stoc

Extracting .gin files out of Hot Pursuit 2010 and Most Wanted 2012

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Before we begin This guide applies to both NFS: Hot Pursuit (2010) and Hot Pursuit Remastered. In Most Wanted 2012, the Chevrolet Corvette Stingray Hummer H1 Alpha  and Jeep Grand Cherokee SRT8  are cut cars and require manual download. Hex-editors often automatically create backups when editing files, ending with a .bak extension. You should keep the backups as they are very useful if you messed up something and need to do it again. You will need Noesis DGlorio's Noesis plugins  ( DGlorio's original Google Drive upload ) A hex-editor of choice (I use HxD ) A .gin file decoder Hot Pursuit 2010/Most Wanted 2012 Car-ID spreadsheet Installing Noesis and DGlorio's plugins Download and extract Noesis somewhere to its own folder Download DGlorio's Noesis plugins and extract the "plugins" and "optionalplugins" into Noesis' folder Open Noesis Select Tools and check "Display Plugin Tools" A list of Hot Pursuit 2010 and Most Wanted 2012 tools sh

NFS Heat: Refreshed Car Audio V3 is out!

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NFS Heat - Refreshed Car Audio v3.0 By 7 n d r e w Changelog: v3.0 Added 6 new cars Remastered some car sounds from v1.0 and v2.0 (marked as vX.3) Re-exported every sound for easier grouping in FMM Rebranded from 7ndrew's Engine Sound Pack to Refreshed Car Audio Grouped by version instead of game a sound is from v2.0 Added 5 new sounds (basically the ones I made and didn't release) Removed Rivals Ford GT (I don't think I ever included it lmao) The mods are now in ".fbmod" format Allowing you to combine them as you wish, even with other mods, such as Project Unite-Removing the need to pull out my hair while doing a "combined" mod that includes all sounds v1.01 HP2010 Lamborghini MurciƩlago LP670-4 SuperVeloce redone v1.0 Intial release Notes The sound mod for the 350Z does NOT affect the sound of the 350Z Z33 LE '03 and by extension, the Forged 3.5l V6 engine. The sound mod for the Lancer Evo IX does NOT affect the sound of the Fordged 2.0l I4 engine

NFS Heat - 7ndrew's Engine Sound Pack v2.0 out now!

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Literally redownloaded NFS Heat just to release this update Changelog and installation guide are in the Read Me file  The pack contains sounds from: NFS Underground 2 Tuned Nissan Skyline GT-R R34 NFS Most Wanted '05 BMW M3 GTR Chevrolet Corvette C6 NFS Carbon Mitsubishi Lancer Evolution IX Tuned Mazda RX-7 NFS Hot Pursuit 2010 McLaren F1 Lamborghini MurciĆ©lago LP670-4 SuperVeloce NFS Most Wanted '12 BMW M3 E92 BMW M3 GTR for the BMW M3 E46 Nissan Skyline GT-R R34 Lamborghini Diablo SuperVeloce Koenigsegg Agera R for the Koenigsegg Regera SRT Viper GTS Nissan 350Z Porsche 911 GT2 for the Porshce 911 GT2 RS Mitsubishi Lancer Evolution X NFS Rivals Chevrolet Corvette C7 Stingray for the Chevrolet Corvette C7 Grand Sport Chevrolet Corvette C7 Stingray for the Chevrolet Corvette C7 ZR1 NFS Payback Chevrolet Corvette C7 Grand Sport Download here:  https://nfsmods.xyz/mod/2110 Or here:  https://www.nexusmods.com/needforspeedheat/mods/59 Report bugs in the comments!